Release Delay and Development History


Hello everyone. I have some unfortunate news to share with you today. Fragments of Ego has been officially  delayed. Unfortunately, due to life getting in the way, I do not yet have a release date to share with you all. Please keep an eye out for future posts.

I'm sorry to have to do this, as I know that there are a good number of you interested in playing the game. However, it simply is not yet at the level of quality that I want it to be. As such, this extra bit of time will allow me to further polish things until I'm happy. If you'd like to hear why, please read on.


The Development Story of Fragments of Ego

My initial idea for Fragments of Ego surfaced around April 2022. By that point, I still had a few projects planned ahead of it. But the idea was simple: a strange adventure into various abstract worlds, where I wasn't limited by my inability to create realistic visuals. I was inspired by the likes of LSD: Dream Emulator, weird-core imagery, and even a few tf2 and gmod maps. By this point, there was no story, and the game would play much like Dream Emulator.

When I eventually began development in November, I was surprised by how much fun this style was to create. I found that the world and visuals deeply reflected my creative side. Soon I had created a decent looking world, and the basis for what would become Fragments of Ego. 

Continued development became a little difficult as I still had school and an internship, but I tried to work on it when I could. Sometimes I would have wonderful ideas that I was just itching to implement; other times I struggled to find the motivation add anything. It was a lot of back and forth work that made some aspects of the game feel visually disjointed yet thematically united. 

It was clear that I was making progress, and eventually pieces started to fall into place. There was one particular night I remember where I suddenly felt I understood the game. I had been developing whatever felt right; whatever mattered to me at the time. All of my feelings were dumped on the screen like painters do to a canvas. The game had become very personal to me. For that reason, I wanted it to be as good as I could make it.

I'm not usually a perfectionist. But there are some things in life that you should try to make perfect. I want Fragments to be one of these things. That's why I need to delay the game. I hope you'll understand.

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